Pokémon Renegade Platinum (2024)

Table of Contents
Features[] Tools Used[] Credits[]

Pokemon Renegade Platinum is enhancement ROM hack based on Pokemon Platinum made by Drayano.

Features[]

  • All 493 Pokémon Available
  • Revamped Trainer Battles
  • Harder Boss Battles
  • Pokémon Modifications
  • Quality of Life Changes
    • Pokémon names are now decapitalized.
    • Pokémon natures are now displayed in the stat screen with their stat boost and reduction shown next to them.
    • All Pokémon have their egg cycles reduced to 0, meaning they hatch very quickly.
    • The Poké Radar is now given to you near the beginning of the game.
    • The Bicycle is actually given to you at the start of the game.
    • The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services.
    • When fishing with a rod, an encounter is now guaranteed.
    • TMs are now effectively infinite.
    • The need to use HMs has been removed where possible.
    • The Pokémon sprites are those normally used in Heart Gold and Soul Silver,
  • Increased Shiny Rate
  • Increased Gameplay Speed
  • New Events and NPCs
  • Evolution Modifications
    • Pokémon that previously had to be traded to evolve can now evolve within the game itself. Those that evolve by trade and did not require an item now simply evolve at Level 36.
    • Additionally, a number of Pokémon have had their evolution levels lowered to make them easier to use.
  • Move Modifications
    • A number of useless or rarely seen moves have been replaced with moves from later generations. Examples include Draining Kiss, Scald, Icicle Crash, Drill Run, Moonblast, Dazzling Gleam, Disarming Voice, Bulldoze, Play Rough, Hurricane, and Wild Charge.
  • Item Modifications
    • The locations of many items in the game have been shuffled around, allowing the player better access to them throughout the game.
  • Trade Modifications
    • The in-game trades found in Platinum have been adjusted to give you new Pokémon that are otherwise hard to find at the stage of the game the trade is at.

Tools Used[]

BTX Editor: Made by KazoWAR, this tool was helpful for getting some new overworlds into the game, such as Steven, a few of the legendaries and more.

crystaltile2: An invaluable tool for importing/exporting/locating particular files from NARCs, as well as being very helpful when implementing the Fairy-type.

Hex Workshop: Helpful for those times where I needed to do things via hex editing.

JackHack Tools: A number of tools from his site were used, including a Pokémon Editor, Attack Editor and Trade Editor.

kiwiDS: Helpful for some cases where I needed to get the individual files for a NARC.

Lua Scripts: A Lua script by Kaphotics that displayed the X/Y coordinate of the player on the map, allowing me to position overworlds correctly.

PKHeX: While not used for actual development, it came in useful a few times to figure out how things worked.

PokeDSPic Platinum: Used in a few cases where sprites had to be modified from their standard HG/SS versions.

PPRE: Used primarily for scripting and placing overworlds on the map, as well as some text editing. Both 0.14b and 0.12 were used to get around the issues related to freezes caused when saving the script in 0.14b.

SDSME: Used for editing text that wasn't tied to a map, as well as configuring the "weather" for places like Twinleaf Town and Wayward Cave.

Tinke: Extremely helpful for some graphical changes, including the Steven trainer sprite and adding the Renegade Platinum logo to the title screen.

I also used some tools that I made on my own to deal with the wild encounters and level up moves, as the existing tools had usability issues or bugs preventing me from doing what I wanted. These two tools aren't currently publicly available but I can hand them over on request, they're just a bit shoddy!

Credits[]

Alpha, SCV: The creators of PPRE, which was incredibly useful.

JackHack96: I used a number of his tools when building the hack.

JimB16: For his Platinum disassembly on GitHub. While it wasn't used to actually develop with, it came in useful quite a few times to locate certain bits of data (including the solution for dealing with the traded Pokémon obedience issue).

Kaphotics: A very talented hacker in the data mining sense, Kaphotics' wealth of NDS knowledge helped me to avoid one or two potential issues as I was building the game; his advice was incredibly helpful. The Lua scripts for the player's position and the Instant Text code that is implemented into the "SpeedUpPatch" were both made by him, too.

KazoWAR: For his BTX editor tool as well as his YouTube tutorial on adding Trainer sprites to Pt/HG/SS via Tinke.

Markitus95: The creator of SDSME, which was also useful.

MeroMero: Another extremely talented NDS hacker, MeroMero posted a lot of tutorials on Project Pokémon that were directly relevant to things I wanted to do, such as changing the shiny rate or finding out how to adjust the position of Pokémon sprites in battle. His tutorial for adding Fairy-type to HG/SS was also what I adapted to get it working in Platinum. Finally, the Gen 6 mini Pokémon icons were also completely thanks to him (as seen here: https://projectpokemon.org/home/forums/topic/36081-gen-6-pokémon-icons-for-gen-4-and-5/).

mikelan98: An extremely talented NDS hacker, he produced lots of helpful tutorials for NDS hacking, and it was also him who provided files allowing me to show Pokémon locations in the Pokédex and for the Fairy-type icon to display correctly in the Pokédex. Both of these would have been impossible without him!

sylphate: A talented graphics artist who made the logo for Renegade Platinum. He's also the artist for the logo for my Rising Ruby and Sinking Sapphire hacks!

I'd also like to thank my fanbase in general, who are always very encouraging and excitable. It wouldn't be half as fun to make these without you guys around!

Pokémon Renegade Platinum (2024)
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