Max cape (2024)

This article is about the item. For the achievement, see Max Cape (achievement).

For other variants of this item, see master, hooded.

Max cape
Max cape (1)
Release3 May 2011 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableNo
DisassemblyNo
DestroyDrop
ExamineA cape worn by those who've achieved 99 in all skills.
Options [?]
BackpackMax Guild, Wear, Customise, Perks
EquippedMax Guild, Customise, Perks, Perk 1, Perk 2, Perk 3, Emote
Values
Value2,871,000 coins
AlchemyNot alchemisable
On deathReclaimable
Value: 2,871,000
Reclaim: 2,871
Weight0.453kg
Advanced data
Item ID20767
LinksMRIDrecipe
[view][talk]
Max cape (2)

The max cape is a cape available to players who have attained at least level 99 in all 29 skills. It is sold by Max in Varrock and by Elen Anterth in the Max Guild for 2,871,000 coins. It has an emote which shows off the player's expertise in each skill, spawning the strange creature. When purchased, it comes along with a corresponding hood.

The minimum total level a player needs for max cape is 2,871. The minimum amount of experience required to wear this cape is 401,037,579‬‬.

Equipping the cape unlocks the Maxed [Name] title, which has the same requirements as the cape. This title can be used without wearing the cape once unlocked, and will re-lock when the cape is unable to be worn. The cape also offers a teleport to the Max Guild, and unlocks the Max guild teleport magic spell.

Contents

  • 1 Combat stats
  • 2 Shop locations
  • 3 Appearance
  • 4 Abilities
    • 4.1 Skillcape perks
  • 5 Emote description
  • 6 Comparison with other capes
  • 7 Update history
  • 8 Trivia

Combat stats[edit | edit source]

RequirementsMax cape (3)
All 99 Max cape (4)
ClassSlot
Max cape (5) AllMax cape (6)
Tier
85
AutoAbility
Damage--
Accuracy-
Style-
Range-
AttributesDamage reduction
Max cape (7) Armour44.5PvM: 0%PvP: 0%
Max cape (8) Life points100Style bonuses
Max cape (9) Prayer5

Max cape (10)31.5

Max cape (11)31.5

Max cape (12)31.5

Max cape (13)31.5

Shop locations[edit | edit source]

SellerLocationNumber
in stock
Price
sold at
Price
bought at
Members
The Max Cape MarketplaceMax Guild2,871,000 Max cape (14)N/AMax cape (15)
MaxNew Varrock east bank, Wisp colonies, Combat Academy, East Varrock, running around2,871,000 Max cape (16)N/AMax cape (17)

Appearance[edit | edit source]

Max cape (18)

Main article: Colour Customiser

The colours of a max cape can be customised by using the option in the right-click menu of the cape. In the Colour Customiser interface, players have the right-click option on the either of the four colour palettes to get or set a certain colour via the HSL colour algorithm (hue, saturation, and luminosity).

Abilities[edit | edit source]

The max cape has several unique abilities:

  • It offers a teleport to the Max Guild by right clicking it, arriving next to the skill portals inside the guild garden, or right next to the Max Guild Bank and Grand Exchange.
  • It has three perk slots that can be filled with Capes of Accomplishment by using them on it, as well as the functionality to view and remove existing perks.

Notes:

  • Chatting with Elen Anterth provides an option to toggle the Max Cape teleport between the garden and within the tower.
  • Players need to wear their max cape after (re)obtaining it in order for Elen Anterth to appear inside the tower.
  • Talking to Lady Meilyr or a harmony pillar farmer after wearing the cape for the first time will award one each of the following perfect juju potions: agility, dungeoneering, farming, herblore, mining, prayer, smithing, and woodcutting.
  • The cape does not need to be purchased in order to unlock the Max guild teleport spell, which is a free teleport to the max guild. It is one of the fastest bank teleports and the fastest Grand Exchange teleport in the game.

Skillcape perks[edit | edit source]

The max cape, completionist cape, trimmed completionist cape, and their master variants can hold up to three skillcapes. Since each skillcape has a perk, this gives access to up to three perks at a time, by using the respective capes on the max or completionist capes. Both regular and master skillcapes can be added, and a regular cape will not automatically upgrade to add the perk of a master cape (it needs to be replaced instead). The same perk cannot be added more than once. Adding a master cape after a regular cape of the same skill will upgrade the regular cape instead of using up a new slot. This effect is similar to the Skillcape rack in the Player Lodge on the northern edge of the Anachronia base camp, but requiring the player to wear a non-skillcape cape.

The selected perks are applied on any cape the player is wearing, including cape-slot items that are not actually capes. The exceptions are the Red cape and blue Soul wars capes while inside Soul Wars and capes that have their own perks (skillcapes, master skillcapes, and expert skillcapes), as their own respective perks take priority. If a player becomes ineligible to wear the max or completionist capes due to a new skill being released, the perks will stop applying until the cape can be worn again.

Since the perks are shared across all capes, the player cannot add different perks to the max and completionist capes, and if the player owns more than one of each they will all have the same set of perks. However, an expert skillcape (which can hold up to two skillcapes from their respective group of skills) may have different perks, which are only accessible when wearing that specific cape.

The cape used to grant the perk cannot be retrieved, which means that switching perks effectively costs 99,000 coins for a regular skillcape, and 120,000 coins for a master skillcape. For a list of perks see this listing.

Emote description[edit | edit source]

Max cape (19)

The following table outlines the cape emote describing how the various 28 skills are incorporated.

The max cape emote does not include Necromancy.

SkillDescription
Max cape (20)DungeoneeringA massive boulder warps onto the ground in front of the player using a similar animation to a player entering a resource dungeon.
Max cape (21)ThievingThe player picks a lock on a chain around the boulder.
Max cape (22)WoodcuttingThe player chops away a tree on the left side of the rock using an inferno adze.
Max cape (23)ArchaeologyA time sprite appears from within the boulder.
Max cape (24)FiremakingThe wood from the tree burns away in the air due to the power of the inferno adze.
Max cape (25)ConstructionThe player cuts away excess rock using a saw on the right side.
Max cape (26)MiningThe player mines away excess rock in front using a crystal pickaxe.
Max cape (27)FletchingThe player uses a blessed hatchet to carve a tree branch into the creature's right arm.
Max cape (28)FarmingThe player uses a watering can to water a seed that grows into the creature's left arm.
Max cape (29)SmithingThe player removes excess rock on the front of the creature's right leg with a hammer.
Max cape (30)CraftingThe player chips details onto the back of the creature with a chisel and hammer.
Max cape (31)InventionAn augmentor appears on the creature's chest as the player shoots a wisp.
Max cape (32)DivinationThe player charges the rock creature by shooting a wisp into it.
Max cape (33)RunecraftingThe player imbues the face of a death rune onto the creature.
Max cape (34)SummoningThe player summons spirit energy and binds it to the creature, awakening it.
Max cape (35)ConstitutionThe player eats a fish to restore life points.
Max cape (36)FishingThe fish that the player eats also represents Fishing.
Max cape (37)CookingThe fish that the player eats also represents Cooking.
Max cape (38)HerbloreThe player drinks a potion.
Max cape (39)PrayerThe player activates the turmoil curse.
Max cape (40)AgilityThe player evades an attack with a forward roll.
Max cape (41)HunterThe player catches a grey chinchompa with their left hand.
Max cape (42)RangedThe player throws the grey chinchompa at the creature's face.
Max cape (43)DefenceThe player dodges a blow from the creature's right arm.
Max cape (44)MagicThe player casts a fire spell at the creature.
Max cape (45)AttackThe player accurately grabs the creature around the neck with an abyssal whip.
Max cape (46)StrengthThe player pulls the massive creature forward with the whip.
Max cape (47)SlayerThe player successfully slays the creature with the whip.

Comparison with other capes[edit | edit source]

The Max cape is tied with the Completionist cape for having the second highest stats for an All-class cape, beaten only by the Igneous Kal-Zuk (although it lacks a life point bonus and provides a lower prayer bonus). It is a very well-rounded cape for combat, though the following capes provide higher individual bonuses than the Max cape with their respective stats:

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!

  • patch 20 February 2023(Update):
    • Fixed an issue where Quest Cape Perk could not be activated from the third perk slot on worn Max Capes and any eligible back slot items.
  • patch 6 February 2023(Update):
    • Right-clicking max capes or any eligible back slot items while worn will now show available stored skillcape perks.
  • patch 23 January 2023(Update):
    • The Quest Cape's perk can now be activated from the Max Cape Perk interface.
  • patch 24 January 2022(Update):
    • The Max Cape wasn’t displaying complete status under examine – it will now display correctly after being unlocked.
  • patch 9 September 2019(Update):
    • The max cape can now be re-coloured in the wardrobe.
  • patch 22 July 2019(Update):
    • The Attack, Ranged, and Magic bonuses of the Max, Comp, and Comp (T) capes have been increased from 26 to 31.
  • patch 1 July 2019(Update):
    • There was a small case where players who had not purchased the Max cape but were Comped/Trimmed were not able to benefit from the Max Cape perks passive benefit. A check has now been added to the Comp and Trim capes to fix this issue.
    • We've re-added the missing 100 life bonus if you've unlocked the Max and/or Completionist Cape.
  • ninja 28 August 2018(Update):
    • The Ardougne cape thieving effect now correctly stacks with the Max cape when the perk is stored in it.
  • patch 13 August 2018(Update):
    • The hooded Max Cape will now show activable perks when worn.
  • patch 6 August 2018(Update):
    • When right clicking the Max cape, any perks that can be activated will appear on the right click menu.
    • The Quest Icon now shows on the max cape tooltip instead of the all skills icon.
  • ninja 26 March 2018(Update):
    • Added skillcape perk icons to the tooltip of the max and completionist capes.
  • ninja 4 July 2016(Update):
    • Swapped the “Customise” and “Max Guild” options on Max cape, allowing players to teleport to the Max Guild via the actionbar.
  • patch 29 August 2013(Update):
    • Players can no longer wear a max cape when they do not meet the requirements if they have it stored in a dragon keepsake key.
  • patch 24 April 2013(Update):
    • Clipping with max cape on male characters has been reduced.
  • patch 25 October 2011(Update):
    • The max and completionist capes can now be manually set to colour values of 0.
  • patch 16 May 2011(Update):
    • This cape can now be stored on a POH cape rack by using the hood on the rack.
    • Trying to play this cape's animation no longer complains about NPCs in the area.
    • This cape now awards the correct amount of coins on death.

Trivia[edit | edit source]

  • The cape's emote used to be the longest emote in RuneScape, lasting 20 seconds, until the addition of the 15th Anniversary Dance emote.
  • The emote can be performed even if the player has not done the quests The Temple at Senntisten for Turmoil, Mourning's End Part II for making death runes, Animal Magnetism for the blessed hatchet, Plague's End for the crystal pickaxe or the All Fired Up minigame for the Inferno adze; all of which are visible in the emote.
  • The Max Guild teleport option appears even if the player has not completed Plague's End, in which case it is unusable.
  • The emote is updated to incorporate every new skill as they are released. To date, Divination, Invention, Archaeology, and Necromancy have been released after the Max cape. However, the emote has not yet been updated to include Necromancy.
  • After a player buys their first max cape, their Adventurer's Log reads:
    For the first time after training all skills to level 99, I bought a max cape.
  • The cape features the first emote that temporarily creates NPCs for the purposes of the emote who can then be examined.
  • When a player reaches level 99 in all skills, a message is broadcast across all servers: News: Player has just achieved at least level 99 in all skills!
  • The check to see if the player had the requirements to buy and wear the cape previously relied on the required total levels. However, this check did not take into consideration that the Dungeoneering skill cap was higher than 99. This allowed some players to buy a Max Cape without being maxed by using Dungeoneering levels above 99 to count towards their total level. This was fixed very shortly after the bug was found.
  • Upon performing the emote, it always makes the player character face east.
  • As of 11 January 2024 there were 115,238 maxed players with a total level of 2871.
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Max cape (2024)
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